Fixed typing for thrown weapons.
Cleaned up code.
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@@ -37,7 +37,7 @@ public class SparklingDemon : ModItem
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<OniSlayer>());
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val.AddIngredient(ModContent.ItemType<DemonSlayer>());
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val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 6);
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val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.SoulofWisdom>(), 6);
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val.AddTile(TileID.AdamantiteForge);
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