Fixed typing for thrown weapons.
Cleaned up code.
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@@ -14,8 +14,9 @@ public class HerosShuriken : ModItem
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public override void SetDefaults()
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{
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Item.maxStack = 1;
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Item.damage = 10;
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Item.DamageType = DamageClass.Throwing;
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Item.maxStack = 1;
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Item.knockBack = 0f;
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Item.useStyle = ItemUseStyleID.Swing;
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Item.UseSound = SoundID.Item1;
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@@ -36,11 +37,11 @@ public class HerosShuriken : ModItem
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<StonePlatedShuriken>());
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val.AddRecipeGroup("IronBar", 3);
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val.AddIngredient(ItemID.Emerald, 1);
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val.AddTile(TileID.Anvils);
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val.Register();
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<StonePlatedShuriken>())
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.AddRecipeGroup("IronBar", 3)
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.AddIngredient(ItemID.Emerald)
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.AddTile(TileID.Anvils)
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.Register();
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}
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}
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