Fixed typing for thrown weapons.
Cleaned up code.
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@@ -14,8 +14,9 @@ public class CarbonShurikenNihon : ModItem
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public override void SetDefaults()
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{
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Item.maxStack = 1;
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Item.damage = 19;
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Item.DamageType = DamageClass.Throwing;
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Item.maxStack = 1;
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Item.knockBack = 0f;
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Item.useStyle = ItemUseStyleID.Swing;
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Item.UseSound = SoundID.Item1;
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@@ -36,10 +37,10 @@ public class CarbonShurikenNihon : ModItem
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<CarbonShuriken>());
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val.AddIngredient(ItemID.SilverDye, 1);
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val.AddTile(TileID.DyeVat);
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val.Register();
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<CarbonShuriken>())
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.AddIngredient(ItemID.SilverDye, 1)
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.AddTile(TileID.DyeVat)
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.Register();
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}
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}
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