Fixed typing for thrown weapons.
Cleaned up code.
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@@ -8,13 +8,13 @@ public class CarbonShuriken : ModItem
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{
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public override void SetStaticDefaults()
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{
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DisplayName.SetDefault("Carbon Shuriken");
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Tooltip.SetDefault("[c/B6FF00:Autothrows, dyeable]\nThrows 3 fast-flying Shurikens at once");
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}
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public override void SetDefaults()
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{
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Item.maxStack = 1;
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Item.DamageType = DamageClass.Throwing;
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Item.damage = 19;
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Item.knockBack = 0f;
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Item.useStyle = ItemUseStyleID.Swing;
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@@ -36,17 +36,17 @@ public class CarbonShuriken : ModItem
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<HerosShuriken>());
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val.AddRecipeGroup("FabusMod:DemoniteBar", 3);
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val.AddIngredient(ItemID.Sapphire, 1);
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val.AddTile(TileID.Anvils);
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val.Register();
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<HerosShuriken>())
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.AddRecipeGroup("FabusMod:DemoniteBar", 3)
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.AddIngredient(ItemID.Sapphire)
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.AddTile(TileID.Anvils)
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.Register();
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Recipe val2 = CreateRecipe();
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val2.AddIngredient(ModContent.ItemType<CarbonShurikenNihon>());
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val2.AddIngredient(ItemID.BlueDye, 1);
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val2.AddTile(TileID.DyeVat);
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val2.Register();
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<CarbonShurikenNihon>())
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.AddIngredient(ItemID.BlueDye)
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.AddTile(TileID.DyeVat)
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.Register();
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}
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}
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