Fixed typing for thrown weapons.

Cleaned up code.
This commit is contained in:
Big Duckie
2022-07-05 20:08:41 -06:00
parent 387174adf0
commit 0ea22f005c
9 changed files with 59 additions and 56 deletions
@@ -8,13 +8,13 @@ public class ColorfulSolution : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Colorful Solution");
Tooltip.SetDefault("Doesn't consume on use \n[c/B6FF00:Autothrows] \nInflicts [c/401440:Venom] for 12 seconds on hit");
}
public override void SetDefaults()
{
Item.maxStack = 1;
Item.DamageType = DamageClass.Throwing;
Item.damage = 195;
Item.knockBack = 3f;
Item.useStyle = ItemUseStyleID.Swing;
@@ -35,10 +35,10 @@ public class ColorfulSolution : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ItemID.MagicDagger, 1);
val.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 14);
val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
val.Register();
CreateRecipe()
.AddIngredient(ItemID.MagicDagger)
.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 14)
.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>())
.Register();
}
}