Cleaned up crafting materials.
This commit is contained in:
@@ -8,7 +8,6 @@ public class BrokenBand : ModItem
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{
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{
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public override void SetStaticDefaults()
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public override void SetStaticDefaults()
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{
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{
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DisplayName.SetDefault("Broken Band");
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Tooltip.SetDefault("[c/C9FF4C:Crafting Ingredient]\n'This broken band feels oddly important to you...' \nIt would be wise to keep it.");
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Tooltip.SetDefault("[c/C9FF4C:Crafting Ingredient]\n'This broken band feels oddly important to you...' \nIt would be wise to keep it.");
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}
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}
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@@ -8,7 +8,6 @@ public class GoddessGold : ModItem
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{
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{
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public override void SetStaticDefaults()
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public override void SetStaticDefaults()
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{
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{
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DisplayName.SetDefault("Goddess Gold");
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Tooltip.SetDefault("[c/C9FF4C:Crafting Ingredient]\nGold to fit a goddess!");
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Tooltip.SetDefault("[c/C9FF4C:Crafting Ingredient]\nGold to fit a goddess!");
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}
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}
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@@ -23,18 +22,18 @@ public class GoddessGold : ModItem
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public override void AddRecipes()
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public override void AddRecipes()
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{
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{
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Recipe val = CreateRecipe();
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CreateRecipe()
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val.AddIngredient(ItemID.Ectoplasm);
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.AddIngredient(ItemID.Ectoplasm)
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val.AddIngredient(ItemID.GoldBar, 2);
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.AddIngredient(ItemID.GoldBar, 2)
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val.AddIngredient(ModContent.ItemType<SoulofWisdom>());
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.AddIngredient(ModContent.ItemType<SoulofWisdom>())
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val.AddTile(TileID.AdamantiteForge);
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.AddTile(TileID.AdamantiteForge)
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val.Register();
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.Register();
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Recipe val2 = CreateRecipe();
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CreateRecipe()
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val2.AddIngredient(ItemID.Ectoplasm);
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.AddIngredient(ItemID.Ectoplasm)
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val2.AddIngredient(ItemID.PlatinumBar, 2);
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.AddIngredient(ItemID.PlatinumBar, 2)
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val2.AddIngredient(ModContent.ItemType<SoulofWisdom>());
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.AddIngredient(ModContent.ItemType<SoulofWisdom>())
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val2.AddTile(TileID.AdamantiteForge);
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.AddTile(TileID.AdamantiteForge)
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val2.Register();
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.Register();
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}
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}
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}
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}
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@@ -7,7 +7,6 @@ public class NatureToken : ModItem
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{
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{
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public override void SetStaticDefaults()
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public override void SetStaticDefaults()
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{
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{
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DisplayName.SetDefault("Nature Token");
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Tooltip.SetDefault("[c/C9FF4C:Crafting Ingredient]\nUsed to convert the raw power of nature into weapons");
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Tooltip.SetDefault("[c/C9FF4C:Crafting Ingredient]\nUsed to convert the raw power of nature into weapons");
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}
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}
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@@ -7,7 +7,6 @@ public class OminousBook : ModItem
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{
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{
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public override void SetStaticDefaults()
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public override void SetStaticDefaults()
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{
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{
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DisplayName.SetDefault("Ominous Book");
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Tooltip.SetDefault("[c/C9FF4C:Crafting Ingredient]\nAn ominous presence emits from this book. Maybe pack some gems and bring it to an altar?");
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Tooltip.SetDefault("[c/C9FF4C:Crafting Ingredient]\nAn ominous presence emits from this book. Maybe pack some gems and bring it to an altar?");
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}
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}
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@@ -7,7 +7,6 @@ public class RainbowDust : ModItem
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{
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{
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public override void SetStaticDefaults()
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public override void SetStaticDefaults()
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{
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{
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DisplayName.SetDefault("Rainbow Dust");
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Tooltip.SetDefault("[c/C9FF4C:Crafting Ingredient]\nDon't inhale it!");
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Tooltip.SetDefault("[c/C9FF4C:Crafting Ingredient]\nDon't inhale it!");
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}
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}
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@@ -7,7 +7,6 @@ public class RainbowHandle : ModItem
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{
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{
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public override void SetStaticDefaults()
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public override void SetStaticDefaults()
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{
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{
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DisplayName.SetDefault("Rainbow Handle");
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Tooltip.SetDefault("[c/C9FF4C:Crafting Ingredient]\nUsed to craft The Rainbow Demon \n[c/FF2B6E:Currently Unobtainable]");
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Tooltip.SetDefault("[c/C9FF4C:Crafting Ingredient]\nUsed to craft The Rainbow Demon \n[c/FF2B6E:Currently Unobtainable]");
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}
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}
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@@ -7,7 +7,6 @@ public class RainbowMuzzle : ModItem
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{
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{
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public override void SetStaticDefaults()
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public override void SetStaticDefaults()
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{
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{
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DisplayName.SetDefault("Rainbow Muzzle");
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Tooltip.SetDefault("[c/C9FF4C:Crafting Ingredient]\nUsed to craft The Rainbow Demon \n[c/FF2B6E:Currently Unobtainable]");
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Tooltip.SetDefault("[c/C9FF4C:Crafting Ingredient]\nUsed to craft The Rainbow Demon \n[c/FF2B6E:Currently Unobtainable]");
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}
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}
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@@ -7,7 +7,6 @@ public class RainbowToken : ModItem
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{
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{
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public override void SetStaticDefaults()
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public override void SetStaticDefaults()
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{
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{
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DisplayName.SetDefault("Rainbow Token");
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Tooltip.SetDefault("[c/C9FF4C:Crafting Ingredient]\nUsed to convert the raw power of rainbows into weapons");
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Tooltip.SetDefault("[c/C9FF4C:Crafting Ingredient]\nUsed to convert the raw power of rainbows into weapons");
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}
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}
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@@ -22,10 +21,10 @@ public class RainbowToken : ModItem
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public override void AddRecipes()
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public override void AddRecipes()
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{
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{
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Recipe val = CreateRecipe();
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CreateRecipe()
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val.AddIngredient(ModContent.ItemType<NatureToken>(), 4);
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.AddIngredient(ModContent.ItemType<NatureToken>(), 4)
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val.AddIngredient(ModContent.ItemType<RainbowDust>(), 40);
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.AddIngredient(ModContent.ItemType<RainbowDust>(), 40)
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val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
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.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>())
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val.Register();
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.Register();
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}
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}
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}
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}
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@@ -21,16 +21,16 @@ public class SoulofWisdom : ModItem
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Item.maxStack = 99;
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Item.maxStack = 99;
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Item.value = Item.sellPrice(0, 2, 40, 0);
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Item.value = Item.sellPrice(0, 2, 40, 0);
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Item.rare = ItemRarityID.Pink;
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Item.rare = ItemRarityID.Pink;
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//Sets.ItemNoGravity[Item.type] = true;
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ItemID.Sets.ItemNoGravity[Type] = true;
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}
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}
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public override void AddRecipes()
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public override void AddRecipes()
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{
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{
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Recipe val = CreateRecipe();
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CreateRecipe()
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val.AddIngredient(ItemID.SoulofFright, 1);
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.AddIngredient(ItemID.SoulofFright)
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val.AddIngredient(ItemID.SoulofMight, 1);
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.AddIngredient(ItemID.SoulofMight)
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val.AddIngredient(ItemID.SoulofSight, 1);
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.AddIngredient(ItemID.SoulofSight)
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val.AddTile(TileID.AdamantiteForge);
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.AddTile(TileID.AdamantiteForge)
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val.Register();
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.Register();
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}
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}
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}
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}
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