Clean up all projectile code.

This commit is contained in:
Big Duckie
2022-07-05 22:32:27 -06:00
parent 2b34d060c5
commit 099f0a2e50
73 changed files with 651 additions and 840 deletions
+3 -4
View File
@@ -55,10 +55,9 @@ public class FumaShuriken : ModProjectile
}
if (Main.rand.NextBool(3))
{
int num1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RyuuDust>(), 0f, 0f, 0, default, 1f);
Dust obj = Main.dust[num1];
obj.velocity *= 0f;
Main.dust[num1].noGravity = true;
int dust = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RyuuDust>());
Main.dust[dust].velocity *= 0f;
Main.dust[dust].noGravity = true;
}
}