Clean up all projectile code.

This commit is contained in:
Big Duckie
2022-07-05 22:32:27 -06:00
parent 2b34d060c5
commit 099f0a2e50
73 changed files with 651 additions and 840 deletions
+4 -5
View File
@@ -26,11 +26,10 @@ public class ShimadaWaveNihon : ModProjectile
{
if (Utils.NextFloat(Main.rand) < 0.5f)
{
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.OniDust>(), 0f, 0f, 0, default, 1f);
Main.dust[dust1].scale = 1.9f;
Dust obj = Main.dust[dust1];
obj.velocity *= 0.1f;
Main.dust[dust1].noGravity = true;
int dust = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.OniDust>());
Main.dust[dust].scale = 1.9f;
Main.dust[dust].velocity *= 0.1f;
Main.dust[dust].noGravity = true;
}
}
}