Clean up all projectile code.
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@@ -26,11 +26,10 @@ public class ShimadaWaveNihon : ModProjectile
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{
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if (Utils.NextFloat(Main.rand) < 0.5f)
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{
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.OniDust>(), 0f, 0f, 0, default, 1f);
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Main.dust[dust1].scale = 1.9f;
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Dust obj = Main.dust[dust1];
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obj.velocity *= 0.1f;
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Main.dust[dust1].noGravity = true;
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int dust = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.OniDust>());
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Main.dust[dust].scale = 1.9f;
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Main.dust[dust].velocity *= 0.1f;
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Main.dust[dust].noGravity = true;
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}
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}
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}
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