Clean up all projectile code.
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@@ -61,35 +61,34 @@ public class DreamCatcherProjTwo : ModProjectile
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Projectile.velocity = (10f * Projectile.velocity + move) / 11f;
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AdjustMagnitude(ref Projectile.velocity);
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}
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>());
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Main.dust[dust1].scale = 2f;
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Dust obj = Main.dust[dust1];
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obj.velocity *= 0.1f;
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Main.dust[dust1].velocity *= 0.1f;
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Main.dust[dust1].noGravity = true;
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>());
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Main.dust[dust2].scale = 2f;
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Dust obj2 = Main.dust[dust2];
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obj2.velocity *= 0.1f;
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Main.dust[dust2].velocity *= 0.1f;
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Main.dust[dust2].noGravity = true;
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int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
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int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>());
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Main.dust[dust3].scale = 2f;
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Dust obj3 = Main.dust[dust3];
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obj3.velocity *= 0.1f;
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Main.dust[dust3].velocity *= 0.1f;
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Main.dust[dust3].noGravity = true;
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int dust4 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
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int dust4 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>());
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Main.dust[dust4].scale = 2f;
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Dust obj4 = Main.dust[dust4];
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obj4.velocity *= 0.1f;
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Main.dust[dust4].velocity *= 0.1f;
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Main.dust[dust4].noGravity = true;
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int dust5 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
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int dust5 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>());
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Main.dust[dust5].scale = 2f;
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Dust obj5 = Main.dust[dust5];
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obj5.velocity *= 0.1f;
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Main.dust[dust5].velocity *= 0.1f;
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Main.dust[dust5].noGravity = true;
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int dust6 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
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int dust6 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>());
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Main.dust[dust6].scale = 2f;
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Dust obj6 = Main.dust[dust6];
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obj6.velocity *= 0.1f;
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Main.dust[dust6].velocity *= 0.1f;
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Main.dust[dust6].noGravity = true;
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}
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