Clean up all projectile code.

This commit is contained in:
Big Duckie
2022-07-05 22:32:27 -06:00
parent 2b34d060c5
commit 099f0a2e50
73 changed files with 651 additions and 840 deletions
+20 -22
View File
@@ -26,7 +26,6 @@ public class DreamCatcherProjRMB : ModProjectile
Projectile.ignoreWater = true;
Projectile.tileCollide = false;
Projectile.extraUpdates = 0;
Projectile projectile = Projectile;
Projectile.velocity = Projectile.velocity * 0f;
}
@@ -35,21 +34,23 @@ public class DreamCatcherProjRMB : ModProjectile
AnimateProjectile();
if (Main.rand.NextBool(2))
{
int num1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
Main.dust[num1].scale = 1.9f;
Main.dust[num1].velocity.Y -= 1.5f;
Main.dust[num1].velocity.X = 0f;
Main.dust[num1].noGravity = true;
int num2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
Main.dust[num2].scale = 1.9f;
Main.dust[num2].velocity.Y -= 1.5f;
Main.dust[num2].velocity.X = 0f;
Main.dust[num2].noGravity = true;
int num3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
Main.dust[num3].scale = 1.9f;
Main.dust[num3].velocity.Y -= 1.5f;
Main.dust[num3].velocity.X = 0f;
Main.dust[num3].noGravity = true;
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>());
Main.dust[dust1].scale = 1.9f;
Main.dust[dust1].velocity.Y -= 1.5f;
Main.dust[dust1].velocity.X = 0f;
Main.dust[dust1].noGravity = true;
int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>());
Main.dust[dust2].scale = 1.9f;
Main.dust[dust2].velocity.Y -= 1.5f;
Main.dust[dust2].velocity.X = 0f;
Main.dust[dust2].noGravity = true;
int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>());
Main.dust[dust3].scale = 1.9f;
Main.dust[dust3].velocity.Y -= 1.5f;
Main.dust[dust3].velocity.X = 0f;
Main.dust[dust3].noGravity = true;
}
}
@@ -104,14 +105,11 @@ public class DreamCatcherProjRMB : ModProjectile
public void AnimateProjectile()
{
Projectile projectile = Projectile;
projectile.frameCounter++;
Projectile.frameCounter++;
if (Projectile.frameCounter >= 3)
{
Projectile projectile2 = Projectile;
projectile2.frame++;
Projectile projectile3 = Projectile;
projectile3.frame %= 14;
Projectile.frame++;
Projectile.frame %= 14;
Projectile.frameCounter = 0;
}
}