Clean up all projectile code.
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@@ -33,7 +33,7 @@ public class BloodDrop : ModProjectile
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{
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if (Main.rand.NextBool(3)&& Projectile.alpha <= 100)
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{
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Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.BloodDust>(), 0f, 0f, 0, default, 1f);
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Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.BloodDust>());
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}
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}
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}
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