Clean up all projectile code.
This commit is contained in:
@@ -33,7 +33,7 @@ public class BloodDrop : ModProjectile
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{
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if (Main.rand.NextBool(3)&& Projectile.alpha <= 100)
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{
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Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.BloodDust>(), 0f, 0f, 0, default, 1f);
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Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.BloodDust>());
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}
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}
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}
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@@ -34,11 +34,11 @@ public class DemonProjRMB : ModProjectile
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AnimateProjectile();
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if (Main.rand.NextBool(2))
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{
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int num1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.BloodDust>(), 0f, 0f, 0, default, 1f);
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Main.dust[num1].scale = 1.9f;
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Main.dust[num1].velocity.Y -= 1.5f;
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Main.dust[num1].velocity.X = 0f;
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Main.dust[num1].noGravity = true;
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int dust = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.BloodDust>());
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Main.dust[dust].scale = 1.9f;
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Main.dust[dust].velocity.Y -= 1.5f;
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Main.dust[dust].velocity.X = 0f;
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Main.dust[dust].noGravity = true;
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}
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}
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@@ -94,14 +94,11 @@ public class DemonProjRMB : ModProjectile
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public void AnimateProjectile()
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{
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Projectile projectile = Projectile;
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projectile.frameCounter++;
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Projectile.frameCounter++;
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if (Projectile.frameCounter >= 3)
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{
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Projectile projectile2 = Projectile;
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projectile2.frame++;
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Projectile projectile3 = Projectile;
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projectile3.frame %= 14;
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Projectile.frame++;
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Projectile.frame %= 14;
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Projectile.frameCounter = 0;
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}
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}
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@@ -28,15 +28,14 @@ public class DemonProjTwo : ModProjectile
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public override void AI()
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{
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.OniDust>(), 0f, 0f, 0, default, 1f);
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.OniDust>());
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Main.dust[dust1].scale = 2f;
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Dust obj = Main.dust[dust1];
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obj.velocity *= 0.1f;
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Main.dust[dust1].velocity *= 0.1f;
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Main.dust[dust1].noGravity = true;
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.OniDust>(), 0f, 0f, 0, default, 1f);
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.OniDust>());
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Main.dust[dust2].scale = 2f;
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Dust obj2 = Main.dust[dust2];
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obj2.velocity *= 0.1f;
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Main.dust[dust2].velocity *= 0.1f;
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Main.dust[dust2].noGravity = true;
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}
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@@ -26,26 +26,25 @@ public class DemonWave : ModProjectile
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public override void AI()
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{
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int num1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RyuuDust3>(), 0f, 0f, 0, default, 1f);
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Dust obj = Main.dust[num1];
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obj.velocity *= 0f;
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Main.dust[num1].noGravity = true;
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int num2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RyuuDust3>(), 0f, 0f, 0, default, 1f);
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Dust obj2 = Main.dust[num2];
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obj2.velocity *= 0f;
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Main.dust[num2].noGravity = true;
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int num3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RyuuDust3>(), 0f, 0f, 0, default, 1f);
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Dust obj3 = Main.dust[num3];
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obj3.velocity *= 0f;
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Main.dust[num3].noGravity = true;
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int num4 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RyuuDust3>(), 0f, 0f, 0, default, 1f);
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Dust obj4 = Main.dust[num4];
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obj4.velocity *= 0f;
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Main.dust[num4].noGravity = true;
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int num5 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RyuuDust3>(), 0f, 0f, 0, default, 1f);
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Dust obj5 = Main.dust[num5];
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obj5.velocity *= 0f;
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Main.dust[num5].noGravity = true;
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RyuuDust3>());
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Main.dust[dust1].velocity *= 0f;
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Main.dust[dust1].noGravity = true;
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RyuuDust3>());
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Main.dust[dust2].velocity *= 0f;
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Main.dust[dust2].noGravity = true;
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int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RyuuDust3>());
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Main.dust[dust3].velocity *= 0f;
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Main.dust[dust3].noGravity = true;
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int dust4 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RyuuDust3>());
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Main.dust[dust4].velocity *= 0f;
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Main.dust[dust4].noGravity = true;
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int dust5 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RyuuDust3>());
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Main.dust[dust5].velocity *= 0f;
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Main.dust[dust5].noGravity = true;
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}
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public override void OnHitNPC(NPC target, int damage, float knockback, bool crit)
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@@ -26,7 +26,6 @@ public class DreamCatcherProjRMB : ModProjectile
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Projectile.ignoreWater = true;
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Projectile.tileCollide = false;
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Projectile.extraUpdates = 0;
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Projectile projectile = Projectile;
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Projectile.velocity = Projectile.velocity * 0f;
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}
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@@ -35,21 +34,23 @@ public class DreamCatcherProjRMB : ModProjectile
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AnimateProjectile();
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if (Main.rand.NextBool(2))
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{
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int num1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
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Main.dust[num1].scale = 1.9f;
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Main.dust[num1].velocity.Y -= 1.5f;
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Main.dust[num1].velocity.X = 0f;
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Main.dust[num1].noGravity = true;
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int num2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
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Main.dust[num2].scale = 1.9f;
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Main.dust[num2].velocity.Y -= 1.5f;
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Main.dust[num2].velocity.X = 0f;
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Main.dust[num2].noGravity = true;
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int num3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
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Main.dust[num3].scale = 1.9f;
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Main.dust[num3].velocity.Y -= 1.5f;
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Main.dust[num3].velocity.X = 0f;
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Main.dust[num3].noGravity = true;
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>());
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Main.dust[dust1].scale = 1.9f;
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Main.dust[dust1].velocity.Y -= 1.5f;
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Main.dust[dust1].velocity.X = 0f;
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Main.dust[dust1].noGravity = true;
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>());
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Main.dust[dust2].scale = 1.9f;
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Main.dust[dust2].velocity.Y -= 1.5f;
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Main.dust[dust2].velocity.X = 0f;
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Main.dust[dust2].noGravity = true;
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int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>());
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Main.dust[dust3].scale = 1.9f;
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Main.dust[dust3].velocity.Y -= 1.5f;
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Main.dust[dust3].velocity.X = 0f;
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Main.dust[dust3].noGravity = true;
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}
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}
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@@ -104,14 +105,11 @@ public class DreamCatcherProjRMB : ModProjectile
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public void AnimateProjectile()
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{
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Projectile projectile = Projectile;
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projectile.frameCounter++;
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Projectile.frameCounter++;
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if (Projectile.frameCounter >= 3)
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{
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Projectile projectile2 = Projectile;
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projectile2.frame++;
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Projectile projectile3 = Projectile;
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projectile3.frame %= 14;
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Projectile.frame++;
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Projectile.frame %= 14;
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Projectile.frameCounter = 0;
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}
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}
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@@ -61,35 +61,34 @@ public class DreamCatcherProjTwo : ModProjectile
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Projectile.velocity = (10f * Projectile.velocity + move) / 11f;
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AdjustMagnitude(ref Projectile.velocity);
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}
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>());
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Main.dust[dust1].scale = 2f;
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Dust obj = Main.dust[dust1];
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obj.velocity *= 0.1f;
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Main.dust[dust1].velocity *= 0.1f;
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Main.dust[dust1].noGravity = true;
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>());
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Main.dust[dust2].scale = 2f;
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Dust obj2 = Main.dust[dust2];
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obj2.velocity *= 0.1f;
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Main.dust[dust2].velocity *= 0.1f;
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Main.dust[dust2].noGravity = true;
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int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
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int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>());
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Main.dust[dust3].scale = 2f;
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Dust obj3 = Main.dust[dust3];
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obj3.velocity *= 0.1f;
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Main.dust[dust3].velocity *= 0.1f;
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Main.dust[dust3].noGravity = true;
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int dust4 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
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int dust4 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>());
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Main.dust[dust4].scale = 2f;
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Dust obj4 = Main.dust[dust4];
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obj4.velocity *= 0.1f;
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Main.dust[dust4].velocity *= 0.1f;
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Main.dust[dust4].noGravity = true;
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int dust5 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
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int dust5 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>());
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Main.dust[dust5].scale = 2f;
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Dust obj5 = Main.dust[dust5];
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obj5.velocity *= 0.1f;
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Main.dust[dust5].velocity *= 0.1f;
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Main.dust[dust5].noGravity = true;
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int dust6 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
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int dust6 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>());
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Main.dust[dust6].scale = 2f;
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Dust obj6 = Main.dust[dust6];
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obj6.velocity *= 0.1f;
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Main.dust[dust6].velocity *= 0.1f;
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Main.dust[dust6].noGravity = true;
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}
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@@ -26,29 +26,28 @@ public class DreamCatcherWave : ModProjectile
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public override void AI()
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{
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int num1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
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Dust obj = Main.dust[num1];
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obj.velocity *= 0f;
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Main.dust[num1].noGravity = true;
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int num2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
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Dust obj2 = Main.dust[num2];
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obj2.velocity *= 0f;
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Main.dust[num2].noGravity = true;
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int num3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
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Dust obj3 = Main.dust[num3];
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obj3.velocity *= 0f;
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Main.dust[num3].noGravity = true;
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int num4 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
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Dust obj4 = Main.dust[num4];
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obj4.velocity *= 0f;
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Main.dust[num4].noGravity = true;
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int num5 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
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Dust obj5 = Main.dust[num5];
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obj5.velocity *= 0f;
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Main.dust[num5].noGravity = true;
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int num6 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
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Dust obj6 = Main.dust[num6];
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obj6.velocity *= 0f;
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>());
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Main.dust[dust1].velocity *= 0f;
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Main.dust[dust1].noGravity = true;
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>());
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Main.dust[dust2].velocity *= 0f;
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Main.dust[dust2].noGravity = true;
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int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>());
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Main.dust[dust3].velocity *= 0f;
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Main.dust[dust3].noGravity = true;
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int dust4 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>());
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Main.dust[dust4].velocity *= 0f;
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Main.dust[dust4].noGravity = true;
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int dust5 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>());
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Main.dust[dust5].velocity *= 0f;
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Main.dust[dust5].noGravity = true;
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int num6 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>());
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Main.dust[num6].velocity *= 0f;
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Main.dust[num6].noGravity = true;
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}
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@@ -34,11 +34,11 @@ public class GoldenFuryProjRMB : ModProjectile
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AnimateProjectile();
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if (Main.rand.NextBool(2))
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{
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int num1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.MeatDust>(), 0f, 0f, 0, default, 1f);
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Main.dust[num1].scale = 1.9f;
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Main.dust[num1].velocity.Y -= 1.5f;
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Main.dust[num1].velocity.X = 0f;
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Main.dust[num1].noGravity = true;
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int dust = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.MeatDust>(), 0f, 0f, 0, default, 1f);
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Main.dust[dust].scale = 1.9f;
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Main.dust[dust].velocity.Y -= 1.5f;
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Main.dust[dust].velocity.X = 0f;
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Main.dust[dust].noGravity = true;
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}
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}
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@@ -93,14 +93,11 @@ public class GoldenFuryProjRMB : ModProjectile
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public void AnimateProjectile()
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{
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Projectile projectile = Projectile;
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projectile.frameCounter++;
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Projectile.frameCounter++;
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if (Projectile.frameCounter >= 3)
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{
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Projectile projectile2 = Projectile;
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projectile2.frame++;
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Projectile projectile3 = Projectile;
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projectile3.frame %= 14;
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Projectile.frame++;
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Projectile.frame %= 14;
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Projectile.frameCounter = 0;
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}
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}
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@@ -28,15 +28,14 @@ public class GoldenFuryProjTwo : ModProjectile
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public override void AI()
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{
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.MeatDust>(), 0f, 0f, 0, default, 1f);
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.MeatDust>());
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Main.dust[dust1].scale = 2f;
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Dust obj = Main.dust[dust1];
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obj.velocity *= 0.1f;
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Main.dust[dust1].velocity *= 0.1f;
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Main.dust[dust1].noGravity = true;
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.MeatDust>(), 0f, 0f, 0, default, 1f);
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.MeatDust>());
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Main.dust[dust2].scale = 2f;
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Dust obj2 = Main.dust[dust2];
|
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obj2.velocity *= 0.1f;
|
||||
Main.dust[dust2].velocity *= 0.1f;
|
||||
Main.dust[dust2].noGravity = true;
|
||||
}
|
||||
|
||||
|
||||
@@ -26,26 +26,25 @@ public class GoldenFuryWave : ModProjectile
|
||||
|
||||
public override void AI()
|
||||
{
|
||||
int num1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.GoldenDust>(), 0f, 0f, 0, default, 1f);
|
||||
Dust obj = Main.dust[num1];
|
||||
obj.velocity *= 0f;
|
||||
Main.dust[num1].noGravity = true;
|
||||
int num2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.GoldenDust>(), 0f, 0f, 0, default, 1f);
|
||||
Dust obj2 = Main.dust[num2];
|
||||
obj2.velocity *= 0f;
|
||||
Main.dust[num2].noGravity = true;
|
||||
int num3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.GoldenDust>(), 0f, 0f, 0, default, 1f);
|
||||
Dust obj3 = Main.dust[num3];
|
||||
obj3.velocity *= 0f;
|
||||
Main.dust[num3].noGravity = true;
|
||||
int num4 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.GoldenDust>(), 0f, 0f, 0, default, 1f);
|
||||
Dust obj4 = Main.dust[num4];
|
||||
obj4.velocity *= 0f;
|
||||
Main.dust[num4].noGravity = true;
|
||||
int num5 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.GoldenDust>(), 0f, 0f, 0, default, 1f);
|
||||
Dust obj5 = Main.dust[num5];
|
||||
obj5.velocity *= 0f;
|
||||
Main.dust[num5].noGravity = true;
|
||||
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.GoldenDust>());
|
||||
Main.dust[dust1].velocity *= 0f;
|
||||
Main.dust[dust1].noGravity = true;
|
||||
|
||||
int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.GoldenDust>());
|
||||
Main.dust[dust2].velocity *= 0f;
|
||||
Main.dust[dust2].noGravity = true;
|
||||
|
||||
int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.GoldenDust>());
|
||||
Main.dust[dust3].velocity *= 0f;
|
||||
Main.dust[dust3].noGravity = true;
|
||||
|
||||
int dust4 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.GoldenDust>());
|
||||
Main.dust[dust4].velocity *= 0f;
|
||||
Main.dust[dust4].noGravity = true;
|
||||
|
||||
int dust5 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.GoldenDust>());
|
||||
Main.dust[dust5].velocity *= 0f;
|
||||
Main.dust[dust5].noGravity = true;
|
||||
}
|
||||
|
||||
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit)
|
||||
|
||||
@@ -27,20 +27,19 @@ public class RainbowClump : ModProjectile
|
||||
{
|
||||
if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
|
||||
{
|
||||
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
|
||||
int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
|
||||
int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
|
||||
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>());
|
||||
Main.dust[dust1].scale = 0.9f;
|
||||
Dust obj = Main.dust[dust1];
|
||||
obj.velocity *= 0.1f;
|
||||
Main.dust[dust1].velocity *= 0.1f;
|
||||
Main.dust[dust1].noGravity = true;
|
||||
|
||||
int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>());
|
||||
Main.dust[dust2].scale = 0.9f;
|
||||
Dust obj2 = Main.dust[dust2];
|
||||
obj2.velocity *= 0.1f;
|
||||
Main.dust[dust2].velocity *= 0.1f;
|
||||
Main.dust[dust2].noGravity = true;
|
||||
|
||||
int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>());
|
||||
Main.dust[dust3].scale = 0.9f;
|
||||
Dust obj3 = Main.dust[dust3];
|
||||
obj3.velocity *= 0.1f;
|
||||
Main.dust[dust3].velocity *= 0.1f;
|
||||
Main.dust[dust3].noGravity = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,11 +26,10 @@ public class ShimadaWave : ModProjectile
|
||||
{
|
||||
if (Utils.NextFloat(Main.rand) < 0.5f)
|
||||
{
|
||||
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RyuuDust2>(), 0f, 0f, 0, default, 1f);
|
||||
Main.dust[dust1].scale = 1.9f;
|
||||
Dust obj = Main.dust[dust1];
|
||||
obj.velocity *= 0.1f;
|
||||
Main.dust[dust1].noGravity = true;
|
||||
int dust = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RyuuDust2>());
|
||||
Main.dust[dust].scale = 1.9f;
|
||||
Main.dust[dust].velocity *= 0.1f;
|
||||
Main.dust[dust].noGravity = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,11 +26,10 @@ public class ShimadaWaveNihon : ModProjectile
|
||||
{
|
||||
if (Utils.NextFloat(Main.rand) < 0.5f)
|
||||
{
|
||||
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.OniDust>(), 0f, 0f, 0, default, 1f);
|
||||
Main.dust[dust1].scale = 1.9f;
|
||||
Dust obj = Main.dust[dust1];
|
||||
obj.velocity *= 0.1f;
|
||||
Main.dust[dust1].noGravity = true;
|
||||
int dust = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.OniDust>());
|
||||
Main.dust[dust].scale = 1.9f;
|
||||
Main.dust[dust].velocity *= 0.1f;
|
||||
Main.dust[dust].noGravity = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user