Clean up all projectile code.

This commit is contained in:
Big Duckie
2022-07-05 22:32:27 -06:00
parent 2b34d060c5
commit 099f0a2e50
73 changed files with 651 additions and 840 deletions
+1 -1
View File
@@ -33,7 +33,7 @@ public class BloodDrop : ModProjectile
{
if (Main.rand.NextBool(3)&& Projectile.alpha <= 100)
{
Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.BloodDust>(), 0f, 0f, 0, default, 1f);
Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.BloodDust>());
}
}
}
+8 -11
View File
@@ -34,11 +34,11 @@ public class DemonProjRMB : ModProjectile
AnimateProjectile();
if (Main.rand.NextBool(2))
{
int num1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.BloodDust>(), 0f, 0f, 0, default, 1f);
Main.dust[num1].scale = 1.9f;
Main.dust[num1].velocity.Y -= 1.5f;
Main.dust[num1].velocity.X = 0f;
Main.dust[num1].noGravity = true;
int dust = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.BloodDust>());
Main.dust[dust].scale = 1.9f;
Main.dust[dust].velocity.Y -= 1.5f;
Main.dust[dust].velocity.X = 0f;
Main.dust[dust].noGravity = true;
}
}
@@ -94,14 +94,11 @@ public class DemonProjRMB : ModProjectile
public void AnimateProjectile()
{
Projectile projectile = Projectile;
projectile.frameCounter++;
Projectile.frameCounter++;
if (Projectile.frameCounter >= 3)
{
Projectile projectile2 = Projectile;
projectile2.frame++;
Projectile projectile3 = Projectile;
projectile3.frame %= 14;
Projectile.frame++;
Projectile.frame %= 14;
Projectile.frameCounter = 0;
}
}
+5 -6
View File
@@ -28,15 +28,14 @@ public class DemonProjTwo : ModProjectile
public override void AI()
{
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.OniDust>(), 0f, 0f, 0, default, 1f);
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.OniDust>());
Main.dust[dust1].scale = 2f;
Dust obj = Main.dust[dust1];
obj.velocity *= 0.1f;
Main.dust[dust1].velocity *= 0.1f;
Main.dust[dust1].noGravity = true;
int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.OniDust>(), 0f, 0f, 0, default, 1f);
int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.OniDust>());
Main.dust[dust2].scale = 2f;
Dust obj2 = Main.dust[dust2];
obj2.velocity *= 0.1f;
Main.dust[dust2].velocity *= 0.1f;
Main.dust[dust2].noGravity = true;
}
+19 -20
View File
@@ -26,26 +26,25 @@ public class DemonWave : ModProjectile
public override void AI()
{
int num1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RyuuDust3>(), 0f, 0f, 0, default, 1f);
Dust obj = Main.dust[num1];
obj.velocity *= 0f;
Main.dust[num1].noGravity = true;
int num2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RyuuDust3>(), 0f, 0f, 0, default, 1f);
Dust obj2 = Main.dust[num2];
obj2.velocity *= 0f;
Main.dust[num2].noGravity = true;
int num3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RyuuDust3>(), 0f, 0f, 0, default, 1f);
Dust obj3 = Main.dust[num3];
obj3.velocity *= 0f;
Main.dust[num3].noGravity = true;
int num4 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RyuuDust3>(), 0f, 0f, 0, default, 1f);
Dust obj4 = Main.dust[num4];
obj4.velocity *= 0f;
Main.dust[num4].noGravity = true;
int num5 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RyuuDust3>(), 0f, 0f, 0, default, 1f);
Dust obj5 = Main.dust[num5];
obj5.velocity *= 0f;
Main.dust[num5].noGravity = true;
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RyuuDust3>());
Main.dust[dust1].velocity *= 0f;
Main.dust[dust1].noGravity = true;
int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RyuuDust3>());
Main.dust[dust2].velocity *= 0f;
Main.dust[dust2].noGravity = true;
int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RyuuDust3>());
Main.dust[dust3].velocity *= 0f;
Main.dust[dust3].noGravity = true;
int dust4 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RyuuDust3>());
Main.dust[dust4].velocity *= 0f;
Main.dust[dust4].noGravity = true;
int dust5 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RyuuDust3>());
Main.dust[dust5].velocity *= 0f;
Main.dust[dust5].noGravity = true;
}
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit)
+20 -22
View File
@@ -26,7 +26,6 @@ public class DreamCatcherProjRMB : ModProjectile
Projectile.ignoreWater = true;
Projectile.tileCollide = false;
Projectile.extraUpdates = 0;
Projectile projectile = Projectile;
Projectile.velocity = Projectile.velocity * 0f;
}
@@ -35,21 +34,23 @@ public class DreamCatcherProjRMB : ModProjectile
AnimateProjectile();
if (Main.rand.NextBool(2))
{
int num1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
Main.dust[num1].scale = 1.9f;
Main.dust[num1].velocity.Y -= 1.5f;
Main.dust[num1].velocity.X = 0f;
Main.dust[num1].noGravity = true;
int num2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
Main.dust[num2].scale = 1.9f;
Main.dust[num2].velocity.Y -= 1.5f;
Main.dust[num2].velocity.X = 0f;
Main.dust[num2].noGravity = true;
int num3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
Main.dust[num3].scale = 1.9f;
Main.dust[num3].velocity.Y -= 1.5f;
Main.dust[num3].velocity.X = 0f;
Main.dust[num3].noGravity = true;
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>());
Main.dust[dust1].scale = 1.9f;
Main.dust[dust1].velocity.Y -= 1.5f;
Main.dust[dust1].velocity.X = 0f;
Main.dust[dust1].noGravity = true;
int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>());
Main.dust[dust2].scale = 1.9f;
Main.dust[dust2].velocity.Y -= 1.5f;
Main.dust[dust2].velocity.X = 0f;
Main.dust[dust2].noGravity = true;
int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>());
Main.dust[dust3].scale = 1.9f;
Main.dust[dust3].velocity.Y -= 1.5f;
Main.dust[dust3].velocity.X = 0f;
Main.dust[dust3].noGravity = true;
}
}
@@ -104,14 +105,11 @@ public class DreamCatcherProjRMB : ModProjectile
public void AnimateProjectile()
{
Projectile projectile = Projectile;
projectile.frameCounter++;
Projectile.frameCounter++;
if (Projectile.frameCounter >= 3)
{
Projectile projectile2 = Projectile;
projectile2.frame++;
Projectile projectile3 = Projectile;
projectile3.frame %= 14;
Projectile.frame++;
Projectile.frame %= 14;
Projectile.frameCounter = 0;
}
}
+17 -18
View File
@@ -61,35 +61,34 @@ public class DreamCatcherProjTwo : ModProjectile
Projectile.velocity = (10f * Projectile.velocity + move) / 11f;
AdjustMagnitude(ref Projectile.velocity);
}
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>());
Main.dust[dust1].scale = 2f;
Dust obj = Main.dust[dust1];
obj.velocity *= 0.1f;
Main.dust[dust1].velocity *= 0.1f;
Main.dust[dust1].noGravity = true;
int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>());
Main.dust[dust2].scale = 2f;
Dust obj2 = Main.dust[dust2];
obj2.velocity *= 0.1f;
Main.dust[dust2].velocity *= 0.1f;
Main.dust[dust2].noGravity = true;
int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>());
Main.dust[dust3].scale = 2f;
Dust obj3 = Main.dust[dust3];
obj3.velocity *= 0.1f;
Main.dust[dust3].velocity *= 0.1f;
Main.dust[dust3].noGravity = true;
int dust4 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
int dust4 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>());
Main.dust[dust4].scale = 2f;
Dust obj4 = Main.dust[dust4];
obj4.velocity *= 0.1f;
Main.dust[dust4].velocity *= 0.1f;
Main.dust[dust4].noGravity = true;
int dust5 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
int dust5 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>());
Main.dust[dust5].scale = 2f;
Dust obj5 = Main.dust[dust5];
obj5.velocity *= 0.1f;
Main.dust[dust5].velocity *= 0.1f;
Main.dust[dust5].noGravity = true;
int dust6 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
int dust6 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>());
Main.dust[dust6].scale = 2f;
Dust obj6 = Main.dust[dust6];
obj6.velocity *= 0.1f;
Main.dust[dust6].velocity *= 0.1f;
Main.dust[dust6].noGravity = true;
}
+22 -23
View File
@@ -26,29 +26,28 @@ public class DreamCatcherWave : ModProjectile
public override void AI()
{
int num1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
Dust obj = Main.dust[num1];
obj.velocity *= 0f;
Main.dust[num1].noGravity = true;
int num2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
Dust obj2 = Main.dust[num2];
obj2.velocity *= 0f;
Main.dust[num2].noGravity = true;
int num3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
Dust obj3 = Main.dust[num3];
obj3.velocity *= 0f;
Main.dust[num3].noGravity = true;
int num4 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
Dust obj4 = Main.dust[num4];
obj4.velocity *= 0f;
Main.dust[num4].noGravity = true;
int num5 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
Dust obj5 = Main.dust[num5];
obj5.velocity *= 0f;
Main.dust[num5].noGravity = true;
int num6 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
Dust obj6 = Main.dust[num6];
obj6.velocity *= 0f;
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>());
Main.dust[dust1].velocity *= 0f;
Main.dust[dust1].noGravity = true;
int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>());
Main.dust[dust2].velocity *= 0f;
Main.dust[dust2].noGravity = true;
int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>());
Main.dust[dust3].velocity *= 0f;
Main.dust[dust3].noGravity = true;
int dust4 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>());
Main.dust[dust4].velocity *= 0f;
Main.dust[dust4].noGravity = true;
int dust5 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>());
Main.dust[dust5].velocity *= 0f;
Main.dust[dust5].noGravity = true;
int num6 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>());
Main.dust[num6].velocity *= 0f;
Main.dust[num6].noGravity = true;
}
+8 -11
View File
@@ -34,11 +34,11 @@ public class GoldenFuryProjRMB : ModProjectile
AnimateProjectile();
if (Main.rand.NextBool(2))
{
int num1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.MeatDust>(), 0f, 0f, 0, default, 1f);
Main.dust[num1].scale = 1.9f;
Main.dust[num1].velocity.Y -= 1.5f;
Main.dust[num1].velocity.X = 0f;
Main.dust[num1].noGravity = true;
int dust = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.MeatDust>(), 0f, 0f, 0, default, 1f);
Main.dust[dust].scale = 1.9f;
Main.dust[dust].velocity.Y -= 1.5f;
Main.dust[dust].velocity.X = 0f;
Main.dust[dust].noGravity = true;
}
}
@@ -93,14 +93,11 @@ public class GoldenFuryProjRMB : ModProjectile
public void AnimateProjectile()
{
Projectile projectile = Projectile;
projectile.frameCounter++;
Projectile.frameCounter++;
if (Projectile.frameCounter >= 3)
{
Projectile projectile2 = Projectile;
projectile2.frame++;
Projectile projectile3 = Projectile;
projectile3.frame %= 14;
Projectile.frame++;
Projectile.frame %= 14;
Projectile.frameCounter = 0;
}
}
+5 -6
View File
@@ -28,15 +28,14 @@ public class GoldenFuryProjTwo : ModProjectile
public override void AI()
{
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.MeatDust>(), 0f, 0f, 0, default, 1f);
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.MeatDust>());
Main.dust[dust1].scale = 2f;
Dust obj = Main.dust[dust1];
obj.velocity *= 0.1f;
Main.dust[dust1].velocity *= 0.1f;
Main.dust[dust1].noGravity = true;
int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.MeatDust>(), 0f, 0f, 0, default, 1f);
int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.MeatDust>());
Main.dust[dust2].scale = 2f;
Dust obj2 = Main.dust[dust2];
obj2.velocity *= 0.1f;
Main.dust[dust2].velocity *= 0.1f;
Main.dust[dust2].noGravity = true;
}
+19 -20
View File
@@ -26,26 +26,25 @@ public class GoldenFuryWave : ModProjectile
public override void AI()
{
int num1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.GoldenDust>(), 0f, 0f, 0, default, 1f);
Dust obj = Main.dust[num1];
obj.velocity *= 0f;
Main.dust[num1].noGravity = true;
int num2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.GoldenDust>(), 0f, 0f, 0, default, 1f);
Dust obj2 = Main.dust[num2];
obj2.velocity *= 0f;
Main.dust[num2].noGravity = true;
int num3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.GoldenDust>(), 0f, 0f, 0, default, 1f);
Dust obj3 = Main.dust[num3];
obj3.velocity *= 0f;
Main.dust[num3].noGravity = true;
int num4 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.GoldenDust>(), 0f, 0f, 0, default, 1f);
Dust obj4 = Main.dust[num4];
obj4.velocity *= 0f;
Main.dust[num4].noGravity = true;
int num5 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.GoldenDust>(), 0f, 0f, 0, default, 1f);
Dust obj5 = Main.dust[num5];
obj5.velocity *= 0f;
Main.dust[num5].noGravity = true;
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.GoldenDust>());
Main.dust[dust1].velocity *= 0f;
Main.dust[dust1].noGravity = true;
int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.GoldenDust>());
Main.dust[dust2].velocity *= 0f;
Main.dust[dust2].noGravity = true;
int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.GoldenDust>());
Main.dust[dust3].velocity *= 0f;
Main.dust[dust3].noGravity = true;
int dust4 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.GoldenDust>());
Main.dust[dust4].velocity *= 0f;
Main.dust[dust4].noGravity = true;
int dust5 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.GoldenDust>());
Main.dust[dust5].velocity *= 0f;
Main.dust[dust5].noGravity = true;
}
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit)
+8 -9
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@@ -27,20 +27,19 @@ public class RainbowClump : ModProjectile
{
if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
{
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>());
Main.dust[dust1].scale = 0.9f;
Dust obj = Main.dust[dust1];
obj.velocity *= 0.1f;
Main.dust[dust1].velocity *= 0.1f;
Main.dust[dust1].noGravity = true;
int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>());
Main.dust[dust2].scale = 0.9f;
Dust obj2 = Main.dust[dust2];
obj2.velocity *= 0.1f;
Main.dust[dust2].velocity *= 0.1f;
Main.dust[dust2].noGravity = true;
int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>());
Main.dust[dust3].scale = 0.9f;
Dust obj3 = Main.dust[dust3];
obj3.velocity *= 0.1f;
Main.dust[dust3].velocity *= 0.1f;
Main.dust[dust3].noGravity = true;
}
}
+4 -5
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@@ -26,11 +26,10 @@ public class ShimadaWave : ModProjectile
{
if (Utils.NextFloat(Main.rand) < 0.5f)
{
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RyuuDust2>(), 0f, 0f, 0, default, 1f);
Main.dust[dust1].scale = 1.9f;
Dust obj = Main.dust[dust1];
obj.velocity *= 0.1f;
Main.dust[dust1].noGravity = true;
int dust = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RyuuDust2>());
Main.dust[dust].scale = 1.9f;
Main.dust[dust].velocity *= 0.1f;
Main.dust[dust].noGravity = true;
}
}
}
+4 -5
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@@ -26,11 +26,10 @@ public class ShimadaWaveNihon : ModProjectile
{
if (Utils.NextFloat(Main.rand) < 0.5f)
{
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.OniDust>(), 0f, 0f, 0, default, 1f);
Main.dust[dust1].scale = 1.9f;
Dust obj = Main.dust[dust1];
obj.velocity *= 0.1f;
Main.dust[dust1].noGravity = true;
int dust = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.OniDust>());
Main.dust[dust].scale = 1.9f;
Main.dust[dust].velocity *= 0.1f;
Main.dust[dust].noGravity = true;
}
}
}