Clean up all projectile code.
This commit is contained in:
@@ -7,8 +7,6 @@ namespace FabusMod.Projectiles.RainbowDemon;
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public class RainbowDemonArrow : ModProjectile
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{
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private const int alphaReducation = 25;
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public override void SetDefaults()
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{
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Projectile.width = 18;
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@@ -28,8 +26,7 @@ public class RainbowDemonArrow : ModProjectile
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{
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if (Projectile.alpha > 30)
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{
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Projectile projectile = Projectile;
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projectile.alpha -= 15;
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Projectile.alpha -= 15;
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if (Projectile.alpha < 30)
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{
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Projectile.alpha = 30;
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@@ -37,20 +34,19 @@ public class RainbowDemonArrow : ModProjectile
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}
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if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
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{
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
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int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
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Main.dust[dust1].scale = 0.9f;
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Dust obj = Main.dust[dust1];
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obj.velocity *= 0.1f;
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>());
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Main.dust[dust1].velocity *= 0.1f;
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Main.dust[dust1].noGravity = true;
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>());
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Main.dust[dust2].scale = 0.9f;
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Dust obj2 = Main.dust[dust2];
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obj2.velocity *= 0.1f;
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Main.dust[dust2].velocity *= 0.1f;
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Main.dust[dust2].noGravity = true;
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int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>());
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Main.dust[dust1].scale = 0.9f;
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Main.dust[dust3].scale = 0.9f;
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Dust obj3 = Main.dust[dust3];
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obj3.velocity *= 0.1f;
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Main.dust[dust3].velocity *= 0.1f;
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Main.dust[dust3].noGravity = true;
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}
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}
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@@ -61,20 +57,19 @@ public class RainbowDemonArrow : ModProjectile
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{
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if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
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{
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
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int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>());
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Main.dust[dust1].scale = 0.9f;
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Dust obj = Main.dust[dust1];
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obj.velocity *= 0.1f;
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Main.dust[dust1].velocity *= 0.1f;
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Main.dust[dust1].noGravity = true;
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>());
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Main.dust[dust2].scale = 0.9f;
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Dust obj2 = Main.dust[dust2];
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obj2.velocity *= 0.1f;
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Main.dust[dust2].velocity *= 0.1f;
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Main.dust[dust2].noGravity = true;
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int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>());
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Main.dust[dust3].scale = 0.9f;
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Dust obj3 = Main.dust[dust3];
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obj3.velocity *= 0.1f;
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Main.dust[dust3].velocity *= 0.1f;
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Main.dust[dust3].noGravity = true;
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}
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}
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@@ -29,8 +29,7 @@ public class RainbowDemonClaymoreProj : ModProjectile
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{
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if (Projectile.alpha > 70)
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{
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Projectile projectile = Projectile;
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projectile.alpha -= 15;
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Projectile.alpha -= 15;
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if (Projectile.alpha < 70)
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{
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Projectile.alpha = 70;
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@@ -66,20 +65,19 @@ public class RainbowDemonClaymoreProj : ModProjectile
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}
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if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
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{
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
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int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>());
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Main.dust[dust1].scale = 0.9f;
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Dust obj = Main.dust[dust1];
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obj.velocity *= 0.1f;
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Main.dust[dust1].velocity *= 0.1f;
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Main.dust[dust1].noGravity = true;
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>());
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Main.dust[dust2].scale = 0.9f;
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Dust obj2 = Main.dust[dust2];
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obj2.velocity *= 0.1f;
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Main.dust[dust2].velocity *= 0.1f;
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Main.dust[dust2].noGravity = true;
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int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>());
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Main.dust[dust3].scale = 0.9f;
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Dust obj3 = Main.dust[dust3];
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obj3.velocity *= 0.1f;
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Main.dust[dust3].velocity *= 0.1f;
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Main.dust[dust3].noGravity = true;
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}
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AnimateProjectile();
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@@ -96,14 +94,11 @@ public class RainbowDemonClaymoreProj : ModProjectile
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public void AnimateProjectile()
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{
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Projectile projectile = Projectile;
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projectile.frameCounter++;
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Projectile.frameCounter++;
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if (Projectile.frameCounter >= 5)
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{
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Projectile projectile2 = Projectile;
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projectile2.frame++;
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Projectile projectile3 = Projectile;
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projectile3.frame %= 3;
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Projectile.frame++;
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Projectile.frame %= 3;
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Projectile.frameCounter = 0;
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}
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}
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@@ -7,10 +7,6 @@ namespace FabusMod.Projectiles.RainbowDemon;
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public class RainbowDemonKnife : ModProjectile
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{
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private const int alphaReducation = 25;
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private const float maxTicks = 70f;
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public override void SetDefaults()
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{
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Projectile.width = 16;
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@@ -35,11 +31,10 @@ public class RainbowDemonKnife : ModProjectile
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{
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Vector2 position = Projectile.position;
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Vector2 rotVector = Utils.ToRotationVector2(Projectile.rotation - MathHelper.ToRadians(90f));
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_ = position + rotVector * 16f;
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int item = 0;
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if (Main.netMode == NetmodeID.MultiplayerClient && item >= 0)
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{
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NetMessage.SendData(MessageID.KillProjectile, -1, -1, null, 0, 0f, 0f, 0f, 0, 0, 0);
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NetMessage.SendData(MessageID.KillProjectile);
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}
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}
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@@ -47,8 +42,7 @@ public class RainbowDemonKnife : ModProjectile
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{
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if (Projectile.alpha > 30)
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{
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Projectile projectile = Projectile;
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projectile.alpha -= 15;
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Projectile.alpha -= 15;
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if (Projectile.alpha < 30)
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{
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Projectile.alpha = 30;
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@@ -56,20 +50,19 @@ public class RainbowDemonKnife : ModProjectile
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}
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if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
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{
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
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int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>());
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Main.dust[dust1].scale = 0.9f;
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Dust obj = Main.dust[dust1];
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obj.velocity *= 0.1f;
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Main.dust[dust1].velocity *= 0.1f;
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Main.dust[dust1].noGravity = true;
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>());
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Main.dust[dust2].scale = 0.9f;
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Dust obj2 = Main.dust[dust2];
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obj2.velocity *= 0.1f;
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Main.dust[dust2].velocity *= 0.1f;
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Main.dust[dust2].noGravity = true;
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int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>());
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Main.dust[dust3].scale = 0.9f;
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Dust obj3 = Main.dust[dust3];
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obj3.velocity *= 0.1f;
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Main.dust[dust3].velocity *= 0.1f;
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Main.dust[dust3].noGravity = true;
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}
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}
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@@ -78,7 +71,7 @@ public class RainbowDemonKnife : ModProjectile
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{
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if (Main.rand.NextBool(1))
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{
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target.AddBuff(70, 720, false);
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target.AddBuff(BuffID.Venom, 720, false);
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}
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}
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}
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@@ -8,8 +8,6 @@ namespace FabusMod.Projectiles.RainbowDemon;
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public class RainbowDemonMagicBall : ModProjectile
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{
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private const int alphaReducation = 25;
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public override void SetDefaults()
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{
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Projectile.width = 10;
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@@ -27,28 +25,26 @@ public class RainbowDemonMagicBall : ModProjectile
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{
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if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
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{
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
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int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>());
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Main.dust[dust1].scale = 0.9f;
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Dust obj = Main.dust[dust1];
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obj.velocity *= 0.1f;
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Main.dust[dust1].velocity *= 0.1f;
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Main.dust[dust1].noGravity = true;
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>());
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Main.dust[dust2].scale = 0.9f;
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Dust obj2 = Main.dust[dust2];
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obj2.velocity *= 0.1f;
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Main.dust[dust2].velocity *= 0.1f;
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Main.dust[dust2].noGravity = true;
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int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>());
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Main.dust[dust3].scale = 0.9f;
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Dust obj3 = Main.dust[dust3];
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obj3.velocity *= 0.1f;
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Main.dust[dust3].velocity *= 0.1f;
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Main.dust[dust3].noGravity = true;
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}
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}
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public override bool OnTileCollide(Vector2 oldVelocity)
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{
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Projectile projectile = Projectile;
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projectile.penetrate--;
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Projectile.penetrate--;
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if (Projectile.penetrate <= 0)
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{
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Projectile.Kill();
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@@ -64,8 +60,7 @@ public class RainbowDemonMagicBall : ModProjectile
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{
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Projectile.velocity.Y = 0f - oldVelocity.Y;
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}
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Projectile projectile2 = Projectile;
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projectile2.velocity = projectile2.velocity * 0.75f;
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Projectile.velocity *= 0.75f;
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SoundEngine.PlaySound(SoundID.Item27, Projectile.position);
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}
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return false;
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@@ -9,8 +9,6 @@ public class RainbowDemonMelee : ModProjectile
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{
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private const float maxTicks = 300f;
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private const int alphaReducation = 25;
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public override void SetDefaults()
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{
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Projectile.width = 80;
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@@ -36,11 +34,10 @@ public class RainbowDemonMelee : ModProjectile
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{
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Vector2 position = Projectile.position;
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Vector2 rotVector = Utils.ToRotationVector2(Projectile.rotation - MathHelper.ToRadians(90f));
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_ = position + rotVector * 16f;
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int item = 0;
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if (Main.netMode == NetmodeID.MultiplayerClient && item >= 0)
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{
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NetMessage.SendData(MessageID.KillProjectile, -1, -1, null, 0, 0f, 0f, 0f, 0, 0, 0);
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NetMessage.SendData(MessageID.KillProjectile);
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}
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}
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@@ -48,8 +45,7 @@ public class RainbowDemonMelee : ModProjectile
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{
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if (Projectile.alpha > 30)
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{
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Projectile projectile = Projectile;
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projectile.alpha -= 15;
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Projectile.alpha -= 15;
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if (Projectile.alpha < 30)
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{
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Projectile.alpha = 30;
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@@ -70,20 +66,19 @@ public class RainbowDemonMelee : ModProjectile
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}
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if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
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{
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
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int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>());
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Main.dust[dust1].scale = 0.9f;
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Dust obj = Main.dust[dust1];
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obj.velocity *= 0.1f;
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Main.dust[dust1].velocity *= 0.1f;
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Main.dust[dust1].noGravity = true;
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>());
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Main.dust[dust2].scale = 0.9f;
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Dust obj2 = Main.dust[dust2];
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obj2.velocity *= 0.1f;
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Main.dust[dust2].velocity *= 0.1f;
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Main.dust[dust2].noGravity = true;
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int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>());
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Main.dust[dust3].scale = 0.9f;
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Dust obj3 = Main.dust[dust3];
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obj3.velocity *= 0.1f;
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Main.dust[dust3].velocity *= 0.1f;
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Main.dust[dust3].noGravity = true;
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}
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}
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@@ -24,8 +24,7 @@ public class RainbowDemonShredderProj : ModProjectile
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{
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if (Projectile.alpha > 30)
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{
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Projectile projectile = Projectile;
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projectile.alpha -= 15;
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Projectile.alpha -= 15;
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if (Projectile.alpha < 30)
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{
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Projectile.alpha = 30;
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@@ -33,20 +32,19 @@ public class RainbowDemonShredderProj : ModProjectile
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}
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if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
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{
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
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int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>());
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Main.dust[dust1].scale = 0.9f;
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Dust obj = Main.dust[dust1];
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obj.velocity *= 0.1f;
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Main.dust[dust1].velocity *= 0.1f;
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Main.dust[dust1].noGravity = true;
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>());
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Main.dust[dust2].scale = 0.9f;
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Dust obj2 = Main.dust[dust2];
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obj2.velocity *= 0.1f;
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Main.dust[dust2].velocity *= 0.1f;
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Main.dust[dust2].noGravity = true;
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int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>());
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Main.dust[dust3].scale = 0.9f;
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Dust obj3 = Main.dust[dust3];
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obj3.velocity *= 0.1f;
|
||||
Main.dust[dust3].velocity *= 0.1f;
|
||||
Main.dust[dust3].noGravity = true;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user