Clean up all projectile code.

This commit is contained in:
Big Duckie
2022-07-05 22:32:27 -06:00
parent 2b34d060c5
commit 099f0a2e50
73 changed files with 651 additions and 840 deletions
+6 -9
View File
@@ -46,9 +46,9 @@ public class GoddessMinion : Minion
public override void CheckActive()
{
Player obj = Main.player[Projectile.owner];
FabuPlayer modPlayer = obj.GetModPlayer<FabuPlayer>();
if (obj.dead)
Player player = Main.player[Projectile.owner];
FabuPlayer modPlayer = player.GetModPlayer<FabuPlayer>();
if (player.dead)
{
modPlayer.goddessMinion = false;
}
@@ -60,14 +60,11 @@ public class GoddessMinion : Minion
public void AnimateProjectile()
{
Projectile projectile = Projectile;
projectile.frameCounter++;
Projectile.frameCounter++;
if (Projectile.frameCounter >= 2)
{
Projectile projectile2 = Projectile;
projectile2.frame++;
Projectile projectile3 = Projectile;
projectile3.frame %= 3;
Projectile.frame++;
Projectile.frame %= 3;
Projectile.frameCounter = 0;
}
}