Clean up all projectile code.
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@@ -28,8 +28,7 @@ public class GoldenOrb : ModProjectile
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{
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if (Projectile.alpha > 70)
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{
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Projectile projectile = Projectile;
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projectile.alpha -= 15;
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Projectile.alpha -= 15;
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if (Projectile.alpha < 70)
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{
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Projectile.alpha = 70;
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@@ -47,7 +46,7 @@ public class GoldenOrb : ModProjectile
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{
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if (Main.npc[i].active && !Main.npc[i].dontTakeDamage && !Main.npc[i].friendly && Main.npc[i].lifeMax > 5)
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{
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Vector2 newMove = ((Entity)Main.npc[i]).Center - Projectile.Center;
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Vector2 newMove = Main.npc[i].Center - Projectile.Center;
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float distanceTo = (float)Math.Sqrt(newMove.X * newMove.X + newMove.Y * newMove.Y);
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if (distanceTo < distance)
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{
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@@ -65,11 +64,10 @@ public class GoldenOrb : ModProjectile
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}
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if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
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{
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.MeatDust>(), 0f, 0f, 0, default, 1f);
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Main.dust[dust1].scale = 0.9f;
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Dust obj = Main.dust[dust1];
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obj.velocity *= 0.1f;
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Main.dust[dust1].noGravity = true;
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int dust = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.MeatDust>());
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Main.dust[dust].scale = 0.9f;
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Main.dust[dust].velocity *= 0.1f;
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Main.dust[dust].noGravity = true;
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}
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AnimateProjectile();
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}
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@@ -85,14 +83,11 @@ public class GoldenOrb : ModProjectile
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public void AnimateProjectile()
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{
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Projectile projectile = Projectile;
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projectile.frameCounter++;
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Projectile.frameCounter++;
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if (Projectile.frameCounter >= 5)
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{
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Projectile projectile2 = Projectile;
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projectile2.frame++;
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Projectile projectile3 = Projectile;
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projectile3.frame %= 3;
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Projectile.frame++;
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Projectile.frame %= 3;
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Projectile.frameCounter = 0;
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}
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}
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