Clean up all projectile code.
This commit is contained in:
@@ -28,11 +28,10 @@ public class BlueBolt : ModProjectile
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Projectile.velocity.Y += Projectile.ai[0];
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if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
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{
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.FoxDustBlue>(), 0f, 0f, 0, default, 1f);
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Main.dust[dust1].scale = 0.9f;
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Dust obj = Main.dust[dust1];
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obj.velocity *= 0.5f;
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Main.dust[dust1].noGravity = true;
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int dust = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.FoxDustBlue>());
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Main.dust[dust].scale = 0.9f;
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Main.dust[dust].velocity *= 0.5f;
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Main.dust[dust].noGravity = true;
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}
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}
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@@ -42,11 +41,10 @@ public class BlueBolt : ModProjectile
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{
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if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
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{
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.FoxDustBlue>(), 0f, 0f, 0, default, 1f);
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Main.dust[dust1].scale = 0.9f;
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Dust obj = Main.dust[dust1];
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obj.velocity *= 0.5f;
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Main.dust[dust1].noGravity = true;
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int dust = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.FoxDustBlue>());
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Main.dust[dust].scale = 0.9f;
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Main.dust[dust].velocity *= 0.5f;
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Main.dust[dust].noGravity = true;
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}
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}
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}
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@@ -28,15 +28,14 @@ public class BlueBoltRMB : ModProjectile
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Projectile.velocity.Y += Projectile.ai[0];
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if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
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{
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.FoxDustBlue>(), 0f, 0f, 0, default, 1f);
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.FoxWitherDust>(), 0f, 0f, 0, default, 1f);
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.FoxDustBlue>());
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Main.dust[dust1].scale = 1f;
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Dust obj = Main.dust[dust1];
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obj.velocity *= 0.5f;
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Main.dust[dust1].velocity *= 0.5f;
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Main.dust[dust1].noGravity = true;
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.FoxWitherDust>());
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Main.dust[dust2].scale = 0.8f;
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Dust obj2 = Main.dust[dust2];
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obj2.velocity *= 0.5f;
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Main.dust[dust2].velocity *= 0.5f;
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Main.dust[dust2].noGravity = true;
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}
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}
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@@ -47,15 +46,14 @@ public class BlueBoltRMB : ModProjectile
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{
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if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
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{
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.FoxDustBlue>(), 0f, 0f, 0, default, 1f);
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.FoxWitherDust>(), 0f, 0f, 0, default, 1f);
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.FoxDustBlue>());
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Main.dust[dust1].scale = 1f;
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Dust obj = Main.dust[dust1];
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obj.velocity *= 0.5f;
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Main.dust[dust1].velocity *= 0.5f;
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Main.dust[dust1].noGravity = true;
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.FoxWitherDust>());
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Main.dust[dust2].scale = 0.8f;
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Dust obj2 = Main.dust[dust2];
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obj2.velocity *= 0.5f;
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Main.dust[dust2].velocity *= 0.5f;
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Main.dust[dust2].noGravity = true;
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}
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}
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@@ -28,11 +28,10 @@ public class OrangeBolt : ModProjectile
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Projectile.velocity.Y += Projectile.ai[0];
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if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
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{
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.FoxDust>(), 0f, 0f, 0, default, 1f);
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Main.dust[dust1].scale = 0.9f;
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Dust obj = Main.dust[dust1];
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obj.velocity *= 0.5f;
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Main.dust[dust1].noGravity = true;
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int dust = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.FoxDust>());
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Main.dust[dust].scale = 0.9f;
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Main.dust[dust].velocity *= 0.5f;
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Main.dust[dust].noGravity = true;
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}
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}
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@@ -42,11 +41,10 @@ public class OrangeBolt : ModProjectile
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{
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if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
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{
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.FoxDust>(), 0f, 0f, 0, default, 1f);
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Main.dust[dust1].scale = 0.9f;
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Dust obj = Main.dust[dust1];
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obj.velocity *= 0.5f;
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Main.dust[dust1].noGravity = true;
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int dust = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.FoxDust>());
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Main.dust[dust].scale = 0.9f;
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Main.dust[dust].velocity *= 0.5f;
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Main.dust[dust].noGravity = true;
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}
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}
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}
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@@ -28,15 +28,14 @@ public class OrangeBoltRMB : ModProjectile
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Projectile.velocity.Y += Projectile.ai[0];
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if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
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{
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.FoxDust>(), 0f, 0f, 0, default, 1f);
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.FoxWitherDust>(), 0f, 0f, 0, default, 1f);
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.FoxDust>());
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Main.dust[dust1].scale = 1f;
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Dust obj = Main.dust[dust1];
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obj.velocity *= 0.5f;
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Main.dust[dust1].velocity *= 0.5f;
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Main.dust[dust1].noGravity = true;
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.FoxWitherDust>());
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Main.dust[dust2].scale = 0.8f;
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Dust obj2 = Main.dust[dust2];
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obj2.velocity *= 0.5f;
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Main.dust[dust2].velocity *= 0.5f;
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Main.dust[dust2].noGravity = true;
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}
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}
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@@ -47,15 +46,14 @@ public class OrangeBoltRMB : ModProjectile
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{
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if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
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{
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.FoxDust>(), 0f, 0f, 0, default, 1f);
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.FoxWitherDust>(), 0f, 0f, 0, default, 1f);
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.FoxDust>());
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Main.dust[dust1].scale = 1f;
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Dust obj = Main.dust[dust1];
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obj.velocity *= 0.5f;
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Main.dust[dust1].velocity *= 0.5f;
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Main.dust[dust1].noGravity = true;
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.FoxWitherDust>());
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Main.dust[dust2].scale = 0.8f;
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Dust obj2 = Main.dust[dust2];
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obj2.velocity *= 0.5f;
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Main.dust[dust2].velocity *= 0.5f;
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Main.dust[dust2].noGravity = true;
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}
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}
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@@ -28,20 +28,19 @@ public class RainbowBolt : ModProjectile
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Projectile.velocity.Y += Projectile.ai[0];
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if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
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{
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
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int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>());
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Main.dust[dust1].scale = 0.9f;
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Dust obj = Main.dust[dust1];
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obj.velocity *= 0.1f;
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Main.dust[dust1].velocity *= 0.1f;
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Main.dust[dust1].noGravity = true;
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>());
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Main.dust[dust2].scale = 0.9f;
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Dust obj2 = Main.dust[dust2];
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obj2.velocity *= 0.1f;
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Main.dust[dust2].velocity *= 0.1f;
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Main.dust[dust2].noGravity = true;
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int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>());
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Main.dust[dust3].scale = 0.9f;
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Dust obj3 = Main.dust[dust3];
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obj3.velocity *= 0.1f;
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Main.dust[dust3].velocity *= 0.1f;
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Main.dust[dust3].noGravity = true;
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}
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}
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@@ -52,20 +51,19 @@ public class RainbowBolt : ModProjectile
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{
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if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
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{
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
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int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>());
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Main.dust[dust1].scale = 0.9f;
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Dust obj = Main.dust[dust1];
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obj.velocity *= 0.1f;
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Main.dust[dust1].velocity *= 0.1f;
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Main.dust[dust1].noGravity = true;
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>());
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Main.dust[dust2].scale = 0.9f;
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Dust obj2 = Main.dust[dust2];
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obj2.velocity *= 0.1f;
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Main.dust[dust2].velocity *= 0.1f;
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Main.dust[dust2].noGravity = true;
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int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>());
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Main.dust[dust3].scale = 0.9f;
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Dust obj3 = Main.dust[dust3];
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obj3.velocity *= 0.1f;
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Main.dust[dust3].velocity *= 0.1f;
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Main.dust[dust3].noGravity = true;
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}
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}
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@@ -28,25 +28,24 @@ public class RainbowBoltRMB : ModProjectile
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Projectile.velocity.Y += Projectile.ai[0];
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if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
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{
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
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int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
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int dust4 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.SpectralWitherDust>(), 0f, 0f, 0, default, 1f);
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>());
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Main.dust[dust1].scale = 0.9f;
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Dust obj = Main.dust[dust1];
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obj.velocity *= 0.1f;
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Main.dust[dust1].velocity *= 0.1f;
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Main.dust[dust1].noGravity = true;
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>());
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Main.dust[dust2].scale = 0.9f;
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Dust obj2 = Main.dust[dust2];
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obj2.velocity *= 0.1f;
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Main.dust[dust2].velocity *= 0.1f;
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Main.dust[dust2].noGravity = true;
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int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>());
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Main.dust[dust3].scale = 0.9f;
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Dust obj3 = Main.dust[dust3];
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obj3.velocity *= 0.1f;
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Main.dust[dust3].velocity *= 0.1f;
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Main.dust[dust3].noGravity = true;
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int dust4 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.SpectralWitherDust>());
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Main.dust[dust4].scale = 0.7f;
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Dust obj4 = Main.dust[dust4];
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obj4.velocity *= 0.1f;
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Main.dust[dust4].velocity *= 0.1f;
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Main.dust[dust4].noGravity = true;
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}
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}
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@@ -57,25 +56,24 @@ public class RainbowBoltRMB : ModProjectile
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{
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if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
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{
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
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int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
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int dust4 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.SpectralWitherDust>(), 0f, 0f, 0, default, 1f);
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>());
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Main.dust[dust1].scale = 0.9f;
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Dust obj = Main.dust[dust1];
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obj.velocity *= 0.1f;
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Main.dust[dust1].velocity *= 0.1f;
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Main.dust[dust1].noGravity = true;
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>());
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Main.dust[dust2].scale = 0.9f;
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Dust obj2 = Main.dust[dust2];
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obj2.velocity *= 0.1f;
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Main.dust[dust2].velocity *= 0.1f;
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Main.dust[dust2].noGravity = true;
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int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>());
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Main.dust[dust3].scale = 0.9f;
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Dust obj3 = Main.dust[dust3];
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obj3.velocity *= 0.1f;
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Main.dust[dust3].velocity *= 0.1f;
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Main.dust[dust3].noGravity = true;
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int dust4 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.SpectralWitherDust>());
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Main.dust[dust4].scale = 0.7f;
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Dust obj4 = Main.dust[dust4];
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obj4.velocity *= 0.1f;
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Main.dust[dust4].velocity *= 0.1f;
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Main.dust[dust4].noGravity = true;
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}
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}
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